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Cowbolt

4
Posts
A member registered Aug 15, 2020

Creator of

Recent community posts

Enemy animations are really great, especially the guy who sends shockwaves out. The fact that enemies are only greyed out when killed is kind of odd.
I was initially a bit confused by the weapon range. It felt like it wasn't possible to swing to the left because of the way the scythe was positioned. I also agree that the range is a bit short, and the jump is kind of janky.

The dodge was cool. i-frames is a big plus! I would've maybe tied dodge velocity to a sine-wave to get speed-up and slow-down at the start and end.

All in all quite good! Especially the way you've used the sprites

Thank you for the thorough feedback! I agree with mostly everything you said.

The weapons were tweaked to give some semblance of progression, but everything except the sword and hammer is pretty much OP. The rooms are also supposed to scale in accordance with your gear (bigger/more enemies) but this was just thrown together and not play-tested and adjusted.

Again, thank you for playing through a good chunk of the game :-) . Your feedback is really valuable!

Thanks for the feedback! The idea with the death mechanic was that you'd lose your gold on death, adding pressure on the player to survive to the end. Unfortunately we ran out of time to improve presentation, but that's absolutely something I'll keep in mind for next time.

Thanks for the feedback! Health drops are a great suggestion, as it stands the difficulty could probably use a bit of tweaking. Death mechanic was kind of thrown together near the end.